GDD Controls mappings can be found here: Controls map

Movement

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Items

Items have weight property used in Puzzles

Drop

Throw

Item RNG Distribution

Layers

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Monsters

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Patrol patterns

Paths for both AAI and SI are on the drawn map

Lives

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Gaze

This mechanic is something like an awareness meter for SI and AAI NPCs (monsters)

Triggers

  • Loud sounds - will figure out exact formula later. I guess something depending on item Weight and Distance (e.g. ((W (KG)/5) - D (meters)) * 100, [0;5] in %)
  • Puzzle solving - set for each puzzle

Behavior

  • 0–20%: Roams randomly
  • 21–79%: Investigates places where sound was made (item dropped, puzzle interacted with, etc.)
  • 80–99%: Becomes highly aware of surroundings (ambiguous here, will expand later)
  • 100%: Immediately chases player from any location, gaze rapidly decreases to 0 (in X time, need to tweak), stops chasing when fully depleted

Acceptance

Acceptance is one of core mechanics of the game, in short it will give player an opportunity to get more lives (2) and open certain ending. This mechanic is unique to the Zuyue and Hyulwa NPCs.

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Noise

The Wish of Asagi (Event)